Projects
This game is designed to immerse players in a rich, challenging world where their skill and patience will be tested at every step. Through deliberate combat mechanics, intricate level design, players will experience a rewarding journey of discovery and mastery.
Custom Game Engine
Role
Coder
Game Engine
My Game Engine
Team Size
1 person
As part of my passion for game development, I have been building a custom game engine from scratch in C++. This project demonstrates my deep understanding of low-level programming, architecture design, and the foundational systems required to create and run games effectively.
In this group project assigned by the university, our task was to develop a first-person game. The team collectively decided to create a survival shooter, drawing inspiration from games like Killing Floor 2 and Left 4 Dead. Our goal was to design an intense experience where players must survive waves of enemies,
Operation Phantom
Role
Lead Developer
Game Engine
Unity
Genre
Stealth game
Team Size
1 person team
In this project, I set out to learn how to develop a stealth-based game inspired by the mechanics and design of the Hitman series. My primary goal was to understand and implement core stealth gameplay features, including player detection systems, AI behaviors, and mission design that challenges players to navigate environments undetected.
Undead Onslaught
Role
Lead Developer
Game Engine
Unreal Engine
Genre
First person shooter
Team Size
1 person team
In this project, I set out to learn Unreal Engine by remaking the university group project S.M.G.V.B.S.S.H.F.. The goal was to deepen my understanding of Unreal's tools and workflows while recreating and improving upon the original game. This involved exploring Unreal Engine's advanced features to enhance gameplay and visual fidelity.
endless runner
Role
Lead Developer
Game Engine
Unity
Genre
endless runner
Team Size
1 person team
This project was a university assignment designed to teach us how to create a mobile game. I chose to learn how to develop an endless runner and focus on procedural level generation. This allowed me to explore how to create an engaging experience for mobile players while mastering dynamic level design that adapts as the player progresses.
Whisper of the Forsaken
Role
Game Designer/Coder
Game Engine
Unity
Genre
Survival Horror
Team Size
2 person team
In this group project, our two-person team worked intensively over three weeks to develop a survival horror game inspired by classics like Resident Evil and Dead Space. The primary objective was to create a polished, playable demo within a challenging two-week timeframe.
In this small project, I set out to create a weapon generator system inspired by the Borderlands series. The goal was to design a system capable of procedurally generating a wide variety of unique weapons with different stats, attributes, and visual components, providing endless customization options for players.
In this small project, I developed a system that enables NPCs to communicate with the player through chat bubbles. This feature was designed to enhance the understanding and functionality of NPC state machines by providing clear visual feedback on their behaviors and interactions