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Rainbow Keyboard

Joseph Merrick
Game Design/Technical Design

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Projects

Crusade

Role

Lead Developer

Game Engine

Unity

Genre 

Action Role-Play (Souls Like)

Team Size

1 person team

This game is designed to immerse players in a rich, challenging world where their skill and patience will be tested at every step. Through deliberate combat mechanics, intricate level design, players will experience a rewarding journey of discovery and mastery.

Custom Game Engine

Role

Coder

Game Engine

My Game Engine

Team Size

1 person

As part of my passion for game development, I have been building a custom game engine from scratch in C++. This project demonstrates my deep understanding of low-level programming, architecture design, and the foundational systems required to create and run games effectively.

S.M.G.V.B.S.S.H.F

Role

Lead Developer/Coder

Game Engine

Unity

Genre 

rogue-like 

Team Size

4 person team

In this group project assigned by the university, our task was to develop a first-person game. The team collectively decided to create a survival shooter, drawing inspiration from games like Killing Floor 2 and Left 4 Dead. Our goal was to design an intense experience where players must survive waves of enemies, 

Operation Phantom

Role

Lead Developer

Game Engine

Unity

Genre 

Stealth game

Team Size

1 person team

In this project, I set out to learn how to develop a stealth-based game inspired by the mechanics and design of the Hitman series. My primary goal was to understand and implement core stealth gameplay features, including player detection systems, AI behaviors, and mission design that challenges players to navigate environments undetected.

Undead Onslaught

Role

Lead Developer

Game Engine

Unreal Engine 

Genre 

First person shooter

Team Size

1 person team

In this project, I set out to learn Unreal Engine by remaking the university group project S.M.G.V.B.S.S.H.F.. The goal was to deepen my understanding of Unreal's tools and workflows while recreating and improving upon the original game. This involved exploring Unreal Engine's advanced features to enhance gameplay and visual fidelity.

endless runner

Role

Lead Developer

Game Engine

Unity

Genre 

endless runner

Team Size

1 person team

This project was a university assignment designed to teach us how to create a mobile game. I chose to learn how to develop an endless runner and focus on procedural level generation. This allowed me to explore how to create an engaging experience for mobile players while mastering dynamic level design that adapts as the player progresses.

Whisper of the Forsaken

Role

Game Designer/Coder

Game Engine

Unity

Genre 

Survival Horror

Team Size

2 person team

In this group project, our two-person team worked intensively over three weeks to develop a survival horror game inspired by classics like Resident Evil and Dead Space. The primary objective was to create a polished, playable demo within a challenging two-week timeframe.

Weapon Part Generator

Role

Coder

Game Engine

Unity

Team Size

1 person team

In this small project, I set out to create a weapon generator system inspired by the Borderlands series. The goal was to design a system capable of procedurally generating a wide variety of unique weapons with different stats, attributes, and visual components, providing endless customization options for players.

NPC Talking

Role

Coder

Game Engine

Unity

Team Size

1 person team

In this small project, I developed a system that enables NPCs to communicate with the player through chat bubbles. This feature was designed to enhance the understanding and functionality of NPC state machines by providing clear visual feedback on their behaviors and interactions

Get in Touch

email 

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