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Weapon Generator

In this small project, I focused on developing a weapon generator system inspired by the Borderlands series. The objective was to create a procedural generation system capable of producing a diverse array of unique weapons, each with randomized stats, attributes, and visual components. This system aimed to simulate endless customization options, enhancing replayability and player engagement. By tackling this project, I gained valuable experience in procedural content generation, balancing randomization with design intent, and ensuring seamless integration of the generated weapons into a game's mechanics.

Role

Coder

Game Engine

Unity

team size 

1 person

development time

3 day

Role and Responsibilities

In this project, I took on the role of coder, where my primary focus was on designing and implementing a sophisticated weapon generator system inspired by the Borderlands series. The goal was to develop a system capable of producing a diverse array of unique weapons, each featuring randomized stats, attributes, and visual components. This system was designed to provide players with a virtually limitless variety of weapons, thereby enhancing replayability and player engagement.

My responsibilities included creating the logic for the procedural generation algorithm, ensuring that the randomization of weapon attributes maintained balance and alignment with gameplay objectives. I also integrated the system seamlessly into the game mechanics, allowing generated weapons to interact dynamically with other systems such as combat, inventory management, and player progression.

Throughout the project, I conducted rigorous testing to refine the balance between randomization and design intent, ensuring that each weapon felt unique while adhering to the game's core design principles. This project provided me with valuable experience in procedural content generation, system optimization, and the practical application of coding techniques to deliver a functional and engaging gameplay feature.

Code Example

Weapon Generator Script

The WeaponGenerator script dynamically generates modular weapons in Unity by combining random parts from predefined lists of weapon components. This system adds replayability and player engagement by creating unique weapons with different stats and appearances every time.

Key Features

  1. Modular Weapon Assembly

  2. Randomization of Parts

  3. Real-Time Weapon Generation

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1. Modular Weapon Assembly

  • The script combines randomly selected weapon parts (body, barrel, stock, scope, magazine, and grip) to form a complete weapon.

  • It ensures all parts are attached to the appropriate sockets defined in the WeaponBody component.

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scope

body

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barrel

stock

magazine

grip

2. Randomization of Parts

  • Uses the GetRandomPart method to randomly select a weapon part from each category, ensuring each generated weapon is unique.

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3. Real-Time Weapon Generation

  • Players can generate a new weapon at runtime by pressing the G key, enabling interactive testing or gameplay features like weapon crafting.

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this is just added when demoing the game the goal is to have it where the player is able to destroy object in the level that will spawn in the weapon. 

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