top of page

Game Design Projects

Crusade

Role

Lead Developer

Game Engine

Unity

Genre 

Action Role-Play (Souls Like)

Team Size

1 person team

This will be a deeper dive into how game design structured my project, focusing on key areas such as Gameplay Mechanics, Level Design, User Interface (UI) and User Experience (UX), Progression Systems, and Balancing

S.M.G.V.B.S.S.H.F

Role

Lead Developer/Coder

Game Engine

Unity

Genre 

rogue-like 

Team Size

4 person team

This will be a deeper dive into how game design structured the group project, focusing on key areas such as Gameplay Mechanics and Level Design.

Undead Onslaught

Role

Lead Developer

Game Engine

Unreal Engine 

Genre 

First person shooter

Team Size

1 person team

In this project, I set out to learn Unreal Engine by remaking the university group project S.M.G.V.B.S.S.H.F.. The goal was to deepen my understanding of Unreal's tools and workflows while recreating and improving upon the original game. This involved exploring Unreal Engine's advanced features to enhance gameplay and visual fidelity.

Get in Touch

email 

  • Facebook
  • Twitter
  • LinkedIn

©2021 by Joseph Merrick. Proudly created with Wix.com

bottom of page