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Game Design Projects
This will be a deeper dive into how game design structured my project, focusing on key areas such as Gameplay Mechanics, Level Design, User Interface (UI) and User Experience (UX), Progression Systems, and Balancing
This will be a deeper dive into how game design structured the group project, focusing on key areas such as Gameplay Mechanics and Level Design.
Undead Onslaught
Role
Lead Developer
Game Engine
Unreal Engine
Genre
First person shooter
Team Size
1 person team
In this project, I set out to learn Unreal Engine by remaking the university group project S.M.G.V.B.S.S.H.F.. The goal was to deepen my understanding of Unreal's tools and workflows while recreating and improving upon the original game. This involved exploring Unreal Engine's advanced features to enhance gameplay and visual fidelity.
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