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Project Redux Game Design

The project, titled Project Redux, was developed as a solo endeavor where I took on the role of lead developer. Utilizing Unreal Engine and C++, my primary goal was to create engaging gameplay while expanding my experience and proficiency in coding and game development using C++.

Role

Lead Developer

team size 

1 person

development time

6 months

Game Engine

Unity

Genre

Action Role-Play (Souls Like)

Technologies used

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Unity

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C++

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GIT

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Photoshop

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Audacity

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Trello

Design Process

In developing Project Redux, I followed a five-step design process, which I will elaborate on throughout this portfolio piece. Each phase was crucial in shaping the game's mechanics, systems, and overall player experience.

1

DESGIN DOCUMENT

prototyping

rought blockout/coding

2

3

refinement of code and level design 

4

passover and feedback

5

Design Document

Core Game Pillars

  • A customisable player  character

  • Responsive AI

  • ​ruined world environment 

  • exploration 

Gameplay Breakdown

Level Breakdown

Game Mechanics Breakdown

UI/UX Breakdown

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