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Project Redux Game Design
The project, titled Project Redux, was developed as a solo endeavor where I took on the role of lead developer. Utilizing Unreal Engine and C++, my primary goal was to create engaging gameplay while expanding my experience and proficiency in coding and game development using C++.
Role
Lead Developer
team size
1 person
development time
6 months
Game Engine
Unity
Genre
Action Role-Play (Souls Like)
Technologies used
Unity
C++
GIT
Photoshop
Audacity
Trello
Design Process
In developing Project Redux, I followed a five-step design process, which I will elaborate on throughout this portfolio piece. Each phase was crucial in shaping the game's mechanics, systems, and overall player experience.
1
DESGIN DOCUMENT
prototyping
rought blockout/coding
2
3
refinement of code and level design
4
passover and feedback
5
Design Document
link to game design doc : https://docs.google.com/document/d/1s2n-zPWiHNTxgO4pMuroTMjwsnJy6DqPoaczQ3gE_Ko/edit?usp=sharing
Core Game Pillars
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A customisable player character
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Responsive AI
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​ruined world environment
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exploration
Gameplay Breakdown
Level Breakdown
Game Mechanics Breakdown
UI/UX Breakdown
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